Unit 1 of the Academy sets the scene for the whole Academy program. It introduces and highlights the importance of several essential skills, including productive failure, collaboration, and creative thinking. It also introduces core engineering concepts like the engineering habits of mind and the engineering design process and offers students numerous opportunities to practice all of these skills.

This Resource will direct you to all of the activities included in Unit 1. You can download the overview using the blue button to the right. Click the Additional resources links to download the editable student overview.

Unit 1

Activity

Description

Activity 1:
Introduction to the Academy

Review the schedule, policies, and expectations of Academy

Activity 2:
Engineering Design Challenge 1

Choose 1:

Activity 3:
The Engineering Design Process

Students will learn what each step of the design process is for and why this process is followed by engineers of all kinds

Activity 4:
Employability Skills Overview

Students will learn the five skillsets for long-term career success

Activity 5:
Increase Your Creativity

Students will learn how they can grow their creative thinking skills

Activity 6:
Grow a Growth Mindset

Students will learn the difference between a growth and fixed mindset and why it matters

Activity 7:
Engineering Design Challenge 2

Choose 1:

Activity 8:
Learn from Experience

Students will learn how to recover from mistakes and grow from failure

Activity 9:
Engineer Your Habits of Mind

Students will learn about the thinking strategies that will help them solve complex engineering problems

Activity 10:
Engineering Design Challenge 3

Choose 1:

Activity 11:
Strengthening Teamwork Skills

Students will work with a team to build the tallest tower

Activity 12:
Career Interest Inventory

Students will take a survey to learn more about your interests

Activity 13:
Simply Complicated

In this design challenge, students are divided into teams and, using the materials provided and any other household materials and objects they can acquire, must build a Rube Goldberg machine to accomplish a simple task in the most complicated way possible.

Program Component
Academy Unit
Academy Unit 1
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